Room Escape Adventures

Room Escape Adventures (REA) is located downtown near Queen and Spadina.  The room is located in the basement of a renovated complex (we almost walked by it).  We had vouchers for REA and never found the opportunity to use them (we were waiting on some of our other friends to join us).  Finally we decided to take the leap and play with a random group, which was an experience on its own.

The concept of this room is that you’re stuck in a room with a zombie (as the name implies).  The zombie is attached to a chain that starts off being very short and every 5 minutes the zombie gets another foot of chain to chase the players.  So you can imagine after 55 minutes, the zombie can almost reach around the room.  If the zombie tags you, you will be asked to sit out of the game.  Luckily nobody in our group had to sit out.

We were greeted by the Professor (whose name we can’t remember) at the front door who guided us through the waiver and rule process.  One interesting thing about this game is that including the zombie there was also the Professor and another staff member (his assistant?) in the room as well.

Rooms: 1
Reviewed Room: Trapped in a Room with a Zombie

Creativity and Design (aka its Fancy level): – Was it inventive ? Did it fit the theme?
Score : 2.5 of 5.0

Trapped in a Room with a Zombie is different than other rooms because the focal point is really on the zombie and not on the set.  The backstory is centered around the zombie and you’re locked in the zombie’s room.  It’s difficult to talk about the set design because it really felt like random bits of furniture in a room.  The zombie itself is a novelty, but we definitely give props to the actress who played her.  She actually managed to surprise us several times when we weren’t paying attention.

Score breakdown

Set Design/Theming – 1.0 (out of 2.5) – The set design was very random, but the main marks go to the zombie and her attentiveness.

Effort / Polish  – 1.5 (out of 2.5) – Lacks polish but the marks go to both the zombie and in-game staff for being attentive to the players which added to the experience.

Bells and Whistles:
Was it just lockboxes throughout the Room?
Score: 4.0 of 5.0

Other than the zombie there were 3 interesting puzzles that they had in the room.  Otherwise there wasn’t much else to comment on.  One thing we were hoping to see was how the chain was lengthened every 5 minutes, but it turns out it was a manual process.

Score breakdown

Inventive Tech  – 2.5 (out of 2.5) – 3 simple yet fun puzzles in the room that we haven’t seen before, they were fun and easy to use.  Although….

Technical/Safety Issues – 1.5 (out of 2.5) –  Unfortunately 1 of them didn’t work and the professor had to intervene (so we felt a bit short-changed).  We also had a flashlight that was working/not-working at times.  Otherwise no immediate safety problems.

Intuitive (aka Frustration Level):  Was it solvable? or Did you have to be inside the creators mind to solve it?
Score: 4.0 – 5.0 of 5.0

Trapped in a Room with a Zombie, reminds of our experience at LockQuest.  The Professor and his assistant were there to guide the experience.  For example if we were on the right track, they would encourage it.  When the group was stuck they would give subtle hits, like knocking something off a shelf or repeat an action (even the zombie tried to give us a hint).  The puzzles themselves were not difficult, but the room was definitely more chaotic because we were playing with random people (some of which admitted to being newbies).  Before going in we were told there were only 29 groups that escaped and 95 that didn’t.  We luckily did.

Score breakdown

Logical Leaps – 2.0 (out of 2.0) – No issues, if there was anything in question the Professor nudged us in the right direction.

Puzzle-Flow – 1.0 (with no hint system) but 2.0 (out of 2.0) – The game was very linear but confusing on the start point and where to continue.  At times it did feel there was too-much-information-not-enough-direction.  However the hint system made up for it because the Professor intervened if we were too far off the track.

Hint System – 1.0 (out of 1.0) – The staff was watching and interacting with you as you played (in character).

Staff Support/Price :
Were they friendly? Were they helpful? What was the Damage?
Score: 3.5 of 5.0

Staff – 2.0 (out of 2.5) – This one is a bit tricky.  Overall the hint system was great, and the staff for the most part stayed in character.  Although we noticed that half way through, the staff started to RESET the room as we were playing.  This was a bit of a turn-off, because this was the first time we experienced this during gameplay.

Price – 1.5 (out of 2.5) -The current price is $28 per person.  We bought vouchers a while ago and only paid $20, but there was an additional $3.25 administrative fee.  Comparatively without the voucher it is on the high end, but you get to interact with the staff.

Overall: Trapped in a Room with a Zombie introduces a different experience from the other Escape Rooms in Toronto.  Although lacking some polish and being a little bit pricier its still a fun experience .  Give it a try if you’re bored of lockboxes and walkie talkies.

Special shout out to that random group we played with!.

For more information check out:
37 Bulwer Street
Toronto, ON M5T 1A1