Real Escape Game – Escape from the Mysterious Room

We finally made it to REG’s Escape From the Mysterious Room (or EFMR to keep it short).  It’s located near Bathurst and Dundas in the basement level of an office complex.  There’s not much to the lobby other than folding chairs and a coat rack, but the RED, BLUE and YELLOW from the poster is evident throughout the place.  Gamemaster Rachel went through the usual spiel of signing waiver forms, house rules and overall was a great host.

This time around we brought a small team with us (Team Kayphen and Chewy) in anticipation for some tough puzzles.  We were also teamed up with a group of first-timers (big shoutout to them for being awesome! ).  Our team tried to help everyone get organized (or in other words we were bossy), so we hope we didn’t deter them, they solved some very key elements which shows they’ll be expert escapers in no time.

Rooms: 1
Reviewed Room: Escape From the Mysterious Room

Creativity and Design (aka its Fancy level): – Was it inventive ? Did it fit the theme?
Score : 3.5 of 5.0

The gist of the room is that you’re trying to find out what happened to the owner of the room.  I guess you could say at this point we’ve been spoiled by the immersive experience we’ve come across in the last few months, so we didn’t feel there was much to a theme but more like an objective.  I would have to say its somewhat comparable to the Adventure Rooms Experience where it was basically a big puzzle room.  The other part was the wear-and-tear: there were props that seemed to have been fixed a number of times, a key piece that needed the assistance of in-game staff and the clues on some puzzle pieces seemed faded.  However considering that EFMR is solidly booked most of the time, it’s not a surprise.

Score breakdown

Set Design/Theming – 2.0 (out of 2.5) – Well furnished and has some interesting pieces, but it really lacks a strong theme

Effort / Polish  – 1.5 (out of 2.5) – Overall a nice clean room, but there was some wear and tear.

Bells and Whistles:
Was it just lockboxes throughout the Room?
Score: 5.0 of 5.0

EFMR is clever in their use of things around the room.  It’s hard to say more without spoilers but you’ll definitely want a strong observational team to go with you.  Thankfully there weren’t too many lockboxes, and instead it was replaced with some very smart and compact pieces.  Even considering the wear and tear, we didn’t have any technical issues which I think was managed by the in-game staff pretty well.

Intuitive (aka Frustration Level):  Was it solvable? or Did you have to be inside the creators mind to solve it?
Score:  4.5 of 5.0

EFMR just like Escape The Time Travel Lab (REG’s other theme) does a wonderful job creating a game where multiple players can simultaneously work on different tasks.  Some of our team members felt at times that EFMR was more like a scavenger hunt than a escape room, but it seemed most of the players enjoyed the experience.  EFMR also does a great job of puzzle flow and bringing the focus back on to the main task by its overall puzzle design.  If there was one thing I would knock them on was one major puzzle where it seemed like a huge leap in logic without any clue on where to go.

Score breakdown

Logical Leaps – 1.5 (out of 2.0) – There was one major puzzle where it was hard to see what we were supposed to look for.

Puzzle-Flow – 2.0 (out of 2.0) – The design has a built-in way of managing and organizing a large group well.

Hint System – 1.0 (out of 1.0) – Monitored by the staff who are in-game with you.  In this case we were not given any hints until the final 5 minutes, but it might have been because we progressed almost to the end in the last 10-15 minutes.

Staff Support/Price :
Were they friendly? Were they helpful? What was the Damage?

Gamemaster Rachel mirrored our previous experience with Gamemaster Scott’s performance pretty well.  The ‘spirits’ (the in-game staff) also did a good job of making sure we didn’t break anything or harm ourselves.  I kind of hoped though that there would have been more clues in the last 10-15 minutes, rather than the last 5 minutes but I guess that may have been because we were doing pretty well.

Overall: Escape from the Mysterious Room is a good introductory game for a large group.  Even though there have been hundreds (if not thosands) of the games that have come after it, is still a very fun and solid room.

For more information check out:
376 Bathurst St.
Toronto, ON