Lost Canada

Lost Canada is located in Downtown Toronto on the intersection of Queen and Markham St (the irony of it being a tech heavy place).  We were greeted at the door by an extension cable that ran to the top of the stairs where the reception area was.  The lobby was cloudy (probably because of renovations) and we noticed that the signs on the upper windows seemed to be scotch taped.  Everything was dark but we were greeted by our gamemaster who gladly took our waivers, money and brought us to our room. 
Reviewed Room: The Return of Nemesis

Creativity and Design (aka its Fancy level): – Was it inventive ? Did it fit the theme?
Score : 3.0 of 5.0

The idea for the theme was to escape a zombie apocalypse, and the start point was subway tunnels (or at least they seemed to be).  If you have been to Hong Kong and are familiar to the MTR, you’ll recognize a few paraphernalia, but otherwise for the most part it felt like an office riddled with ‘subway-type-props’.  The most confusing was some props used mid-way through the room that was attached to a wall, and a major puzzle point that overall felt out of place.

Set Design/Theming – 1.0 (out of 2.5) – It didn’t really feel like a subway or public transit building but there were some key pieces that were interesting and not cheap.  The music was taken from Resident Evil (which my wife is a big fan of), which helped somewhat.

Effort / Polish  – 2.0 (out of 2.5) – The room was relatively neat and tidy, other than one room with random prop placement.  There were no hanging wires, a few dollar store props and one of the major puzzles could have been executed… cleaner.

Bells and Whistles: Was it just lockboxes throughout the Room?
Score:  3.5 of to 5.0

The room had a mixture of Taobao.com items and puzzles we haven’t come across yet.  The middle puzzle and end puzzle were good, but definitely missed the mark on a great execution (but this is more on the theme side).  We were also given a device to use for the middle puzzle because of an issue in a previous game, however there was a malfunction (where it got incredibly hot) and the staff took a while to come and help us with it.

Inventive Tech  – 2.5 (out of 2.5)  – Interesting tech that was fun to use.

Technical/Safety Issues – 1.0 (out of 2.5) – Their handheld device had problems and almost injured us.  Hopefully it won’t be a part of future games, otherwise all the other tech worked well.

Intuitive (aka Frustration Level):  Was it solvable? or Did you have to be inside the creators mind to solve it?
Score:  3.5 of 5.0

The puzzles weren’t incredibly hard, but it was difficult to see the linkages.  There was one case of too-much-info-not-enough-direction, but otherwise it was easy to follow.

Logical Leaps – 1.5 (out of 2.0) – There was one major puzzle where it was hard to see what we were supposed to look for.  Otherwise for the most part the puzzles were solvable.

Puzzle-Flow – 1.5 (out of 2.0) – We ran into a “too-much-info-not-enough-direction” case

Hint System – 1.0 (out of 1.0) – An intercom system which we had no problems reaching the front desk.

Staff Support/Price : Were they friendly? Were they helpful? What was the Damage?

The gamemaster was friendly and warned us about the malfunction in the room.  We were surprised when we mentioned the workaround also had problems it took a while for him to respond and replace it.

The price for is $28 / person + tax (and i’m not entirely sure if that’s their promo price), which is incredibly high for the quality of the experience, even for a downtown escape.

Overall:  Lost Canada fell flat to our expectations.  Their strength is in tech but compared to high-tech places like Omescape and Trapped in Markham (who have great theme to tech integration), they definitely have a long way to go especially for the price.

For more information check out:

685 Queen St W,
Toronto, ON,