Escape Games – Syndicate: Relic Heist
We brought Team Malan, Kayphen and Chewy along to tackle both End of the Line and Syndicate. Syndicate was our first of the night. The interesting thing about Syndicate is that you are given a score at the end (depending on your performance), so it can somewhat be replayed.
Creativity and Design (aka its Fancy level): – Was it inventive ? Did it fit the theme?
Score : 5.0 of 5.0
Syndicate is a Generation 2 Escape Game room that replaces their previous Diamond Heist room (which we were fans of). Although there were some familiar components to the room, it was a major level up in terms of tech and set design.
The great thing about Syndicate is that it plays like a heist. You have your crew, your tools and a plan. One of the little twists to the other heists we’ve done is that you need to set everything back the way you found it (like any good movie heist). Otherwise the set design includes different rooms and different access points. The props were great, and even the relic felt rewarding (albeit a bit awkward) to hold.
We highly recommend you do not wear your Sunday best and have people on your team who are comfortable with tight spaces, as Syndicate is a bit physical.
Bells and Whistles: Was it just lockboxes throughout the Room?
Score: 5.0 of 5.0
Tech lovers will love this room. There is an interesting mix of hardware and software integration (that we haven’t seen at this point), which was executed well. We didn’t notice any safety issues, but it might be wise to have a larger team to spread out the tasks. Syndicate has definitely raised the bar of our Escape Games expectations with their inventive approach.
Intuitive (aka Frustration Level): Was it solvable? or Did you have to be inside the creators mind to solve it?
Score: 4.0 of 5.0
For the most part Syndicate is less ‘puzzle-y’ than the other rooms and more task-based. Because of the ‘remember to put everything back’ element, it will keep you on your toes. There were two puzzles that we felt rewarded assumed knowledge (things not necessarily everyone would know), but otherwise would require you to brute force the answer. To be fair there were clues for parts of it (probably about 20-25% of each puzzle) but it still requires a few logical leaps.
Other than that the room rewards the quick and the thorough. We were lucky to escape just in time, but we had an experienced team.
The hint system uses a standard walkie-talkie hint, the hints go against your score at the end.
Staff Support/Price : Were they friendly? Were they helpful? What was the Damage?
The Escape Games Army was in full force this night and churning out client after client. Our main gamemaster was great and patient with us as we took the better part of 5 minutes trying to come up with our team name “MR C MASK” (the initials of all our names). So a big shoutout to him for being great!
The prices can be found here (it gets complicated to explain) and the price for the experience is one of the best in the city (we usually book 2 back-to-back).
Overall: With the interesting theme-ing and tech, we like what we see with Syndicate and hope this is where Escape Games is headed. If you like heist themes, this is a MUST-TRY, but you might enjoy the experience better with an experienced and (assorted) skilled team.
For more information check out:
11 Kodiak Crescent
Toronto, ON M3J 0G7