Mystery Escape Room – Museum Heist
Mystery Escape Room is located in a residential area of London in a large house. This is not to be confused with Mystery Rooms in Toronto (that has locations Downtown and in Downsview). It was our first escape on day 2 of our trip and our friends Errol and Manda (from ERA) joined us (as well as a special guest). When we initially booked we tried to book the Haunted Mansion, which allows for a massive 16 players. They wouldn’t let us book it for a group under 6 (and later I was told no smaller than a group of 8). Instead we were recommended to try to the Museum Heist.
Creativity and Design (aka its Fancy level): – Was it inventive ? Did it fit the theme?
Score : 3.0 of 5.0
Before we started our GM (I believe her name was Lauren) gave us a list of things we needed to be aware of, because there were quite a few security components with this heist. The room itself doesn’t feel like a museum as much as it feels likes someone’s living room (which is where it took place physically). There are fun aspects of the heist, but the set design doesn’t compare to some of the greats we’ve encountered now. Even with a little more polish the room could be better overall.
Bells and Whistles: Was it just lockboxes throughout the Room?
Score: 3.5 of 5.0
The Museum heist tries to use a smorgasbord of alarm related tech to really make it difficult for you to steal the loot. This again goes back to polish, it would have been nice if there were nicely tidied up wires which would have helped with immersion (and potential technical issues). Tech not related to ‘protecting’ the loot felt forced in there for the sakes of adding in a puzzle.
We didn’t encounter any safety issues and we learned an important lesson for future escapes: baggy pants may trigger alarms.
Intuitive (aka Frustration Level): Did you have to be in the designers mind to escape?
Score: 4.0 of 5.0
The puzzles themselves weren’t overly complicated, but it would be a good idea to bring expert searchers and people who excel in task-based puzzles. There wasn’t any major logical leaps we needed but there was a puzzle or two that could have provided more direction.
To call in the gamemaster you need to wave your hands infront of the camera to call them in, which our GM was great with.
Staff Support/Price : Were they friendly? Were they helpful? What was the Damage?
The GM was pleasant and knowledgeable. She also asked if we wanted to play the Red Room, but we needed to leave to get to our next escape.
The price was $25 / person, which was average for this type of experience. However I would probably explore some of their other rooms.
Overall: The Museum Heist was a good attempt at a heist. With some spit-and-polish the room could be a contender, but it felt like an average experience. We look forward to revisiting the Haunted Mansion at some point to see more of Mystery Escape Room.
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551 Waterloo Street