Key Quest – Vacation Vandals
Key Quest is Laser’s Quest sub-venture into escape rooms. I use to go to Laser Quest religiously as a kid and it felt somewhat nostalgic walking through the doors again. The Richmond Hill location is located just around the corner from Freeing Canada (which we also stopped by to visit). From my understanding each Laser Quest location has a Key Quest mission and we were warned not to try them. After we paid, the Gamemaster brought us to the hallway to read us our mission. We went with Team Mardi who was skeptical about how good this could be and they were right.
Creativity and Design (aka its Fancy level): – Was it inventive ? Did it fit the theme?
Score : 2.5 of 5.0
The room was called Vacation Vandals, and the mission is to find your boarding tickets before your 45 minutes is up. The area is supposed to be a luggage area, (which does have luggage), but misses the mark at being immersive. My brother-in-law also pointed out there was a paper towel dispenser in the corner, which may have meant the room was a converted washroom (eww).
Bells and Whistles: Was it just lockboxes throughout the Room?
Score: 2.5 of 5.0
My brother-in-law who is a tech-lover, found himself pacing back and forth trying to find something cool to look at. There was maybe 1 or 2 puzzles that were interesting to see, however the bulk of the room was fairly predictable (other than the large number of locks). The good side of it all is that we didn’t experience any technical or safety issues.
Intuitive (aka Frustration Level): Was it solvable? or Did you have to be inside the creators mind to solve it?
Score: 1.0 of 5.0
By far the worst part of the experience was the puzzles. We found ourselves making huge logical leaps in order to find the solution and to connect the related boxes. Was there direction? There was, but sometimes it was too far-fetched that we made various guesses on which of the many boxes we needed to unlock. When this happens and the game is linear, it can really lead to a frustrating experience.
The only saving grace was the hint system (which only was only supposed to provide 1 hint.. but we needed a hint on almost every other puzzle), where you call the GM with the walkie talkie to come into the room.
Staff Support/Price : Were they friendly? Were they helpful? What was the Damage?
The staff at Laser/Key Quest was friendly, however they were busy most of the time dealing with the “Laser” side of the business. They also didn’t seem to be too knowledgeable on the escape side.
The cost was $15 + tax / person which is on the lowerside compared to their local competition, but I’d much rather spend the extra money for a better experience.
Overall: The staff had been told “the other place” (Freeing Canada) was much harder and from our experience that was far from the truth. If you are considering Key Quest, spend the extra $10 and try a room at Freeing Canada instead.
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