Tick Tock Escape Rooms – The $1,000,000 Payday
Tick Tock Escape Rooms is located in Downtown Ottawa, just a block away from Escape Manor. It was our 6th escape of the day and our friend Manda was with us, as fatigue was starting to settle in. We were running late but managed to get to the escape right on time and were greeted by GM Jordan. He quickly went through the rules and explained that our game was different from traditional escapes.
Creativity and Design (aka its Fancy level): – Was it inventive ? Did it fit the theme?
Score : 4.0 of 5.0
The gameplay has a slight spin from your typical heist. Its easy to escape the room, however the goal is to maximize the amount you steal (the more puzzles you solve, the more money you run out with). Also each hint costs you money from your total score, or in other words don’t ask too many questions.
The room is reminiscent of a bookie’s office with a variety of electronic safes on one end and ‘office equipment’ on the other. The room allows you to communicate between the rooms, but it definitely restricts interaction between the rooms. There is also fun environmental cues that play well with the story.
Bells and Whistles: Was it just lockboxes throughout the Room?
Score: 3.0 of 5.0
The room uses traditional forms of tech, with a variety of electronic safes. There was nothing really inventive, but we appreciated the environmental cues that helped with immersion. Tech lovers would have nothing to chew on, but then again tech wasn’t needed in a room like this.
Intuitive (aka Frustration Level): Did you have to be in the designers mind to escape?
Score: 3.5 of 5.0 – from the puzzles we were able to complete
So the again, ultimate goal of the room wasn’t to escape but to make it out with the most money possible. The puzzles leading up the the escape were somewhat straightforward, but could have provided more direction in some cases. Also there were an abundant amount of red-herrings in the room. Thankfully even though there were a high number of safes, it was obvious which puzzles lead to which safe (but never how many digits were required, which can be an issue with those safes). The safes also had timeouts which in a GM point of view means less bruting, but in a players pov its a time sink.
The game seems like its designed to have multiple plays to maximize the score, I would imagine even a larger group would have issues. I would recommend at least a team of 4-6 players , the more experienced the better.
The hint system is your standard walkie-talkie call-in for a hint. However it’ll cost you points from your final score.
Staff Support/Price : Were they friendly? Were they helpful? What was the Damage?
Gamemaster Jordan was friendly, but we didn’t get much of a chance to chat.
The price is $25.00 / person (including tax), which is slightly higher than most venues in Ottawa.
Overall: The $1,000,000 Payday is a unique take on the heist mechanic. We’d probably have to play it through again to get a grasp on all the puzzles, but for a quick play-through it was fun.
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