Escape Games – Crossroads
We brought Team Malan, Kayphen, Viliver and Chewy along to tackle both Crossroads and Escape from Bleak Prison.
This review may contain some spoilers
Creativity and Design (aka its Fancy level): – Was it inventive ? Did it fit the theme?
Score : 5.0 of 5.0
I’d say that this room for a first timer (which we had 2) was a great room. The set design helps with the story in its usage of dark tones and borderlines on a haunt with its elements. There are some interesting tech elements that play well with the story, and other that feel a bit random for the particular set (in a story sense, but forgiveable).
If you’ve played End of the Line, you’ll find quite a few parallels with Crossroads. When we asked other players about this room, they said it was “End of the Line” 2.0, we would agree with this assessment.
Bells and Whistles: Was it just lockboxes throughout the Room?
Score: 4.5 of 5.0
The tech doesn’t disappoint in Crossroads. Like with End of the Line there were two pieces of tech we wished were’louder’. We had trouble catching the clue because of ‘environmental noise’. Several times we found ourselves trying to close off the room to focus on our clues. Otherwise there were no safety issues to mention.
Intuitive (aka Frustration Level): Was it solvable? or Did you have to be inside the creators mind to solve it?
Score: 4.5 of 5.0
The room had some interesting puzzles with a bigger focus on task-based puzzles. A few of the puzzles require a good communicative team and some head crunching, but not overly difficult for our group of 8. There is one part that we are mixed about because your choices affect the overall outcome of the game. The newbies particularly enjoyed the puzzle design, our experienced group was mixed.
The hint system uses a standard walkie-talkie hint, if you go above 1 hint it’s not considered a win.
Staff Support/Price : Were they friendly? Were they helpful? What was the Damage?
The Escape Games Army these days seems to be professional, but less stringent as their predecessors. Thankfully the games ran (relatively) on time and with no reset errors.
The prices can be found here (it gets complicated to explain) and the price for the experience is one of the best in the city (we usually book 2 back-to-back).
Overall: The newbies enjoyed Crossroads, while the rest of us felt that it was what End of the Line should have been. There are some interesting things in Crossroads that we hope are a precursor to some great future games.
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