Mystery Room – Magic and Thieves

Mystery Room (Richmond Hill) is located in a commercial area near Highway 7.  I guess you could say we were feeling masochistic in the sense that we knew we were going to play a bad room.  The unfortunate souls to join us were Leader from E4G and our #REDivas podcast buddy Manpans.  The lobby at the facility was pretty barebones, but the GMs were nice enough.  And that pretty much concludes the “nice things to say” about our visit…

Long story short: You are pulling of a heist, with the help of magic?

Creativity and Design: Did it sell the story / theme?
Summary: It’s nice to see some cohesion, but it feels they still need work

+ The room tries to tell a story through its transitions.
–  there were lots of areas where the room was rough around the edges
–  still a number of random props and lots of “ask why’s”

Bells and Whistles: Was it more than lockboxes?
Summary: Lots of tech used, but not used well.

+ most electronic and mechanical tech worked properly
– we weren’t sure if one piece of tech in the beginning  was used properly
+ lots of tech used to supplement lockboxes
– there was one puzzle that could have used tech in a more interesting way.

Intuitive:  Did you have to be inside the designer’s mind to solve it?
Summary:  They seemed more interested to show tech uses than work on puzzle design.

+ The hint system makes use of a walkie-talkie system, which we used a few times
– One puzzles we did felt very tedious, and we’re not sure how it tied into the room
– some puzzles definitely required more direction

Staff Support/Price : Were they friendly? Were they helpful? What was the Damage?

The GM experience was good, they were friendly and followed up with our experience.

Overall:  This room wasn’t the worst we’ve done, but definitely nowhere near our favourites.  Unless you’ve really run out of every other room to do, I wouldn’t rush to do it.

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