Nowayout – Van Escape

NoWayOut  is located in Brampton in a not-so-easy-to-get-to plaza.  It has been a while since our last visit, but we heard the Van Escape was being retired, so we decided to make the trip there.

Long Story Short: 
You’ve been kidnapped and are trapped in the van of a serial killer.  This was literally a (delivery) van with the restriction of up to 2 players.  We did bump our heads and knees into various parts of the van, but it’s as can be expected with such a cramped space.  Since it is retired we’ll get a little spoiler-y in this review.

Creativity and Design: Did it sell the story / theme?
Summary: A unique set that was utilized well, not always intuitive

+ As cramped as the van was, they did what they could to make it comfortable
+ They made the best use of their space, you literally had to search the whole van
– The end game wasn’t clear, we thought we achieved it by obtaining the gun but instead we needed to ‘shoot off’ a final lock.  Instead we walked out the entrance door with it.

Bells and Whistles: Was it more than lockboxes?
Summary: Tech all over the van and most importantly, no issues.

+ Lots of tech for a small space
+ good use of environmental tech (Screens and sounds) to build up the intensity
+ overall no issues

Intuitive:  Did you have to be inside the designer’s mind to solve it?
Summary:  The puzzles were more miss than hit, no standouts in either case.

+ Responsive Hint system: they give you clues on the screen as you progress
– More direction could have been provided with 1 or 2 of the puzzles
– One piece of equipment would be considered ‘outside knowledge’ since the technology used is fairly dated.
– One audio hint wasn’t clear for us, so it lead us down a rabbit trail for a while.

Staff Support/Price : Were they friendly/helpful? What was the Damage?

The staff was friendly and enthusiastic.  They told us about an upcoming earthquake simulator, which we may go back to try out.

The current price is can be found on their website

Overall: The Van Escape was an interesting concept that was well thought out, but definitely stumbles on the gameplay.

For more information check out: