December 06


Funhaven – Deep Descent

Funhaven is located outside the downtown core in Ottawa.  It was our second of many escapes on our Montreal 2018 trip (which included a stop-over in Ottawa).  Joining us was Dawn, a Enthusiast who does pop-up escape rooms and her husband Ryan.  We meant to visit Funhaven on our previous trips, but on those other occasions they closed up those experiences.

Long story short
:  You are in a museum/sub, and suddenly it start sinking

Creativity and Design: Did it sell the story / theme?
Summary: Good set design, but there were problems with the environment.

+ The set design gets better as your progress through the room
+ Good uses of set design and puzzle/tech integration
–  We didn’t get to see the actual ending because of a tech hiccup/ which was caused by us using outside knowledge
– environmental factors (particularly the rollercoaster beside the escape room and lack of soundproofing) made it hard to catch audio cues.

Bells and Whistles: Was it more than lockboxes?
Summary: Good tech usage overall

+ The room is not fully tech implemented, but good in the places it was.
+ good use of puzzle related tech, that felt in-line with the story/theme
+ We had no tech hiccups other than the ending, which was partially our fault. (not going in sequence)

:  Did you have to be inside the designer’s mind to solve it?
Summary:  Definitely some gameplay issues that they need to iron out

+ Most puzzles have enough direction to give you guidance
– Some puzzles required you to hear audio clues, but they weren’t repeatable
– some puzzles felt a bit tedious, but other players might enjoy them
– hints were given by a GM coming in the room, if they catch you waving at the camera

Staff Support/Price : Were they friendly? Were they helpful? What was the Damage?

The Staff at Funhaven are more geared to accommodating the rest of their facilities (an indoor amusement park), but still very friendly.  The GMs noted to us that to  to catch their attention we would need to wave to the camera, on one or two occasions it did take a few minutes before we had a response.  After we finished though, they gave us credits to play their other (non escape) games while we waited for our next game.

Overall: Deep Descent was an above-average room in regards to what we’ve experienced in Ottawa.  Good set design coupled with tech used well would normally make us happy enough, but the gameplay was rocky and they definitely need to improve the overall experience.  So to sum it up:  Good.. but not great.


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Ottawa, ON